HTML 5如何实现缓冲效果

HTML5在移动设备上表现,相信已经不用我多说了,干掉了Flash之后,它已经坐上了移动应用程序的第一把交椅。几乎所有稍微高端一点的 设备(乔帮主的iPad,iPhone和Andriod的平板手机等)的浏览器都支持HTML5,而且据权威人士测试,这些支持HTML5的设备对 Canvas标签的支持也是相当的好。
大家都知道Web2.0以来,应用程序的实现使用了大量Ajax,而Loading的小图标也有很 多,甚至还有专门提供Loading图片的网站,所以我就想能不能让HTML5一并解决这个以前用gif文件才能解决的问题。出乎我意料的是,实现的过程 非常简单,只用了不到一小时的时间我就用HTML5实验出了两个Loading效果,而且这样做出来的Loading图标是可定制的,既可以定制颜色,也 可以定制大小等属性。
第一个带着小尾巴转动的loading图标画图的思路是,首先画一个圆,然后在圆的边上按顺序画大小逐渐减小的小圆点,在每次刷新画布时改变这一系列的小圆点在大圆边上的位置。
这里是案例的演示代码:

双击代码全选

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<!doctype html>  

<html>  

  <head>  

   <meta http-equiv="content-type" content="GBK"/>  

   <title>loading</title>  

   <script type="text/javascript">  

    function loading(canvas,options){  

      this.canvas = canvas;  

      if(options){  

        this.radius = options.radius||12;  

        this.circleLineWidth = options.circleLineWidth||4;  

        this.circleColor = options.circleColor||'lightgray';  

        this.dotColor = options.dotColor||'gray';  

      }else{  

        this.radius = 12;  

        this.circelLineWidth = 4;  

        this.circleColor = 'lightgray';  

        this.dotColor = 'gray';  

      }  

    }  

    loading.prototype = {  

      show:function (){  

        var canvas = this.canvas;  

        if(!canvas.getContext)return;  

        if(canvas.__loading)return;  

        canvas.__loading = this;  

        var ctx = canvas.getContext('2d');  

        var radius = this.radius;  

        var rotators = [{angle:0,radius:1.5},{angle:3/radius,radius:2},{angle:7/radius,radius:2.5},{angle:12/radius,radius:3}];  

        var me = this;  

        canvas.loadingInterval = setInterval(function(){  

          ctx.clearRect(0,0,canvas.width,canvas.height);  

          var lineWidth = me.circleLineWidth;  

          var center = {x:canvas.width/2 - radius,y:canvas.height/2-radius};  

          ctx.beginPath();  

          ctx.lineWidth = lineWidth;  

          ctx.strokeStyle = me.circleColor;  

          ctx.arc(center.x,center.y,radius,0,Math.PI*2);  

          ctx.closePath();  

          ctx.stroke();  

          for(var i=0;i<rotators.length;i++){  

            var rotatorAngle = rotators[i].currentAngle||rotators[i].angle;  

            //在圆圈上面画小圆  

            var rotatorCenter = {x:center.x-(radius)*Math.cos(rotatorAngle) ,y:center.y-(radius)*Math.sin(rotatorAngle)};  

            var rotatorRadius = rotators[i].radius;  

            ctx.beginPath();  

            ctx.fillStyle = me.dotColor;  

            ctx.arc(rotatorCenter.x,rotatorCenter.y,rotatorRadius,0,Math.PI*2);  

            ctx.closePath();  

            ctx.fill();  

            rotators[i].currentAngle = rotatorAngle+4/radius;  

          }  

        },50);  

      },  

      hide:function(){  

        var canvas = this.canvas;  

        canvas.__loading = false;  

        if(canvas.loadingInterval){  

          window.clearInterval(canvas.loadingInterval);  

        }  

        var ctx = canvas.getContext('2d');  

        if(ctx)ctx.clearRect(0,0,canvas.width,canvas.height);  

      }  

    };  

    </script>  

  </head>  

  <body>  

    <canvas id="canvas" width="300" height="100" style="border:1px solid #69c"></canvas>  

    <p>  

    <input type="button" onclick="loadingObj.hide()" value="HideLoading"/>  

    <input type="button" onclick="loadingObj.show()" value="showLoading"/>  

</style>  

    <p>  

    <script>  

    var loadingObj = new loading(document.getElementById('canvas'),{radius:8,circleLineWidth:3});  

    loadingObj.show();  

    </script>  

  </body>  

</html>

 

演示地址:http://f200-8.bbs.hexun.com/e/111219/loading.htm
第二个较为简单,在一个圆环上有一个相同圆心相同半径的圆弧在不停的转动。画图的步骤是首先画一个圆环,然后画一个不同颜色相同圆心半径的圆弧,在每次刷新画布时改变圆弧的起始角度。
这里是案例的演示代码:

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<pre class="brush:html;toolbar:false;"><!doctype html>  

<html>  

<head>  

  <meta http-equiv="content-type" content="text/html;charset=gbk"/>  

  <title>loading</title>  

  <script>  

   /*  

    html5 loading 控件  

    作者:玉开 博客:http://www.cnblogs.com/yukaizhao/  

    发布或使用此控件,请保留作者声明  

    */  

    function loading(canvas,options){  

      this.canvas = canvas;  

      if(options){  

        this.radius = options.radius||12;  

        this.circleLineWidth = options.circleLineWidth||4;  

        this.circleColor = options.circleColor||'lightgray';  

        this.moveArcColor = options.moveArcColor||'gray';  

      }else{  

        this.radius = 12;  

        this.circelLineWidth = 4;  

        this.circleColor = 'lightgray';  

        this.moveArcColor = 'gray';  

      }  

    }  

    loading.prototype = {  

      show:function (){  

        var canvas = this.canvas;  

        if(!canvas.getContext)return;  

        if(canvas.__loading)return;  

        canvas.__loading = this;  

        var ctx = canvas.getContext('2d');  

        var radius = this.radius;  

        var me = this;  

        var rotatorAngle = Math.PI*1.5;  

        var step = Math.PI/6;  

        canvas.loadingInterval = setInterval(function(){  

          ctx.clearRect(0,0,canvas.width,canvas.height);  

          var lineWidth = me.circleLineWidth;  

          var center = {x:canvas.width/2 - radius,y:canvas.height/2-radius};  

          ctx.beginPath();  

          ctx.lineWidth = lineWidth;  

          ctx.strokeStyle = me.circleColor;  

          ctx.arc(center.x,center.y,radius,0,Math.PI*2);  

          ctx.closePath();  

          ctx.stroke();  

          //在圆圈上面画小圆  

          ctx.beginPath();  

          ctx.strokeStyle = me.moveArcColor;  

          ctx.arc(center.x,center.y,radius,rotatorAngle,rotatorAngle+Math.PI*.45);  

          ctx.stroke();  

          rotatorAngle+=step;  

        },50);  

      },  

      hide:function(){  

        var canvas = this.canvas;  

        canvas.__loading = false;  

        if(canvas.loadingInterval){  

          window.clearInterval(canvas.loadingInterval);  

        }  

        var ctx = canvas.getContext('2d');  

        if(ctx)ctx.clearRect(0,0,canvas.width,canvas.height);  

      }  

    };  

    </script>  

  </head>  

  <body>  

    <canvas id="canvas" width="300" height="100" style="border:1px solid #69c">您

的浏览器不支持html5哟</canvas>  

    <p>  

    <input type="button" onclick="loadingObj.hide()" value="HideLoading"/>  

    <input type="button" onclick="loadingObj.show()" value="showLoading"/>  

    </p>  

    <script>  

    var loadingObj = new loading(document.getElementById('canvas'),{radius:8,

circleLineWidth:3});  

    loadingObj.show();  

    </script>  

  </body>  

</html></pre><p>

</p>

 

演示地址:http://f200-8.bbs.hexun.com/e/111219/loading2.htm
目前从移动设备对HTML5的支持来看,HTML5将来必定大有可为。
天下大势,合久必分,分久必和。PC开发时Web应用在很大程度上统一了客户端程序;而现在移动开发使用不同的系统不同的语言,将来大多数应用必然会统一到一种语言,这种语言必然是html5加Javascript。
注意:由于目前支持HTML5的浏览器还不是很多,请各位在查看演示案例的时候使用Firefox10或者Oprea11等高版本浏览器。

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